ABSTRACT
Four-dimensional technology is an emerging research field in which researchers from several domains that try to support human to improve their lives. Lack of experienced teachers and limited educational infrastructure is a big problem with low literacy levels. Among developing countries. In this study, we describe the design and development of e-learning software based on augmented reality. This prototype provides interactive, informative and fun learning environment by embedding a graphic visualization generated by computer technology using real-world coordinates. This enhances one's ability to understand the environment better, by providing real-world system information overlay patterns. so too will help the students to interact with different objects and thus make learning more fun. Availability systems such as in schools in developing countries enabling teachers to motivate school children to learn more about the object. As a next step we plan to deploy this prototype among high school students bontang technology and to understand the effectiveness of this system.
Keywords: E-learning, Augmented Reality, IT Support, Organization Practice, Human development
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