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An introduction to ray tracing/edited by Andrew S. Glasser
Call Number: 006.66 Int | Type: Buku
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Fast algorithms for 3D-graphics: with tigmes/Geog Glaeser
Author: Glaeser, Georg; | Call Number: 006.67 Gla f | Type: Buku
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Interactive computer graphics: functional, procedural and device-level methods/Duncan Gillies, Peter Burger
Author: Gillies, Duncan; | Call Number: 006.6 Gil i | Type: Buku
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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Softcopy Buku
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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Buku
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3D image processing algorithms/ Nikos Nikolaidis
Author: Nikolaidis, Nikos; | Call Number: 621.367 Nik 3 | Type: Buku
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Essential mathematics for games and interactive applications: a programmers guide 2nd ed./ Jim M. Van Verth; Lars M. Bishop
Author: Verth, Jim M. van; | Call Number: 794.817 11 Ver e | Type: Buku
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Modern compiler implementation in c/Andrew W.Appel
Author: Appel, Andrew W.; | Call Number: 005.453 App m | Type: Buku
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Three-dimensional object recognition systems/ editor by Anil K. Jain
Call Number: 006.693 Thr | Type: Buku
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Deteksi perubahan wilayah dengan pendekatan segmentasi tiga dimensi split-merge dan nilai ambang otomatis
Author: Pahala Sirait; | Call Number: T-0431(Softcopy Scan T-0025) | Edition: 2004 | Type: Tesis
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