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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Softcopy Buku
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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Buku
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3D image processing algorithms/ Nikos Nikolaidis
Author: Nikolaidis, Nikos; | Call Number: 621.367 Nik 3 | Type: Buku
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Real-time programming: a guide to 32-bit embeded development/Rick Grehan
Author: Grehan, Rick; | Call Number: 005.273 Gre r | Type: Buku
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Object oriented technology for real-time systems: a practical approach using OMT and fusion
Author: Awad, Maher; | Call Number: 005.2 Awa o | Type: Buku
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Real-Time software for control
Author: Auslander, David M.; | Call Number: 629.895 Aus r | Type: Buku Pusat
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Real-time systems and programming languages 2nd ed.
Author: Burns, Alan; | Call Number: 004.33 Bur r | Type: Buku
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Essential mathematics for games and interactive applications: a programmers guide 2nd ed./ Jim M. Van Verth; Lars M. Bishop
Author: Verth, Jim M. van; | Call Number: 794.817 11 Ver e | Type: Buku
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Real-time UML: developing efficient of objects for embeded systems/Bruce Powel
Author: Douglas, Bruce Powel; | Call Number: 005.117 Dou r | Type: Buku
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Real time UML: developing efficient objects for embeded systems/Bruce Powel Douglas
Author: Douglas, Bruce Powel; | Call Number: 005.117 Dou r | Type: Buku
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