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Pemrograman animasi dan game profesional 3: 3D virtuil reality game dan graphic programming/Agustinus Nalwan
Author: Nalwan, Agustinus; | Call Number: 006.693 Nal p | Type: Buku
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3D modeling & Surfacing
Author: Fleming, Bill; | Call Number: 006.6 Fle 3 | Type: Softcopy Buku
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3D modeling & Surfacing
Author: Fleming, Bill; | Call Number: 006.6 Fle 3 | Type: Buku
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OpenGL game programming
Author: Hawkins, Kevin; | Call Number: 006.693 Haw o | Type: Softcopy Buku
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OpenGL game programming
Author: Hawkins, Kevin; | Call Number: 006.693 Haw o | Type: Buku
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An introduction to ray tracing/edited by Andrew S. Glasser
Call Number: 006.66 Int | Type: Buku
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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Softcopy Buku
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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Buku
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Analysis of three party game among shareholder, manager and auditor during equity incentive process, Hal. 3156-3159
Author: Fubi Luo; | Call Number: SEM-302 | Type: Indeks Artikel prosiding/Sem
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Fast algorithms for 3D-graphics: with tigmes/Geog Glaeser
Author: Glaeser, Georg; | Call Number: 006.67 Gla f | Type: Buku
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