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Open geometry: openGL + advanced geometry
Author: Glaeser, Georg; | Call Number: 006.6 Gla o | Type: Softcopy Buku
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Core CSS
Author: Schengil-Roberts, Keith; | Call Number: 005.72 Sch c | Type: Buku
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Parallel algorithms:Design and analysis/Pranay Chaudhuri
Author: Chaudhuri, Pranay; | Call Number: 004.35 Cha p | Type: Buku
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From Images to surfaces : [The MIT Press series in AI] Based on the author's thesis [PhD.--Massachusetts Institute of Technology]
Author: Grimson, WIlliam Eric Leifur; | Call Number: 006.37 Gri f | Type: Buku
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The computer image/Alan Watt, Fabio Policarpo
Author: Watt, Alan; | Call Number: 006.66 Wat c | Type: Buku
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An introduction to ray tracing/edited by Andrew S. Glasser
Call Number: 006.66 Int | Type: Buku
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Open geometry: openGL + advanced geometry
Author: Glaeser, Georg; | Call Number: 006.6 Gla o | Type: Buku
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File structures: an object-oriented approach with c++
Author: Folk, Michael J.; | Call Number: 005.74 Fol f | Type: Buku
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Interactive pattern recognition/ Yi-tzuu Chien
Author: Chien, Yi-Tzuu; | Call Number: 006.4 Chi i | Type: Buku
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Fast algorithms for 3D-graphics: with tigmes/Geog Glaeser
Author: Glaeser, Georg; | Call Number: 006.67 Gla f | Type: Buku
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