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Fast algorithms for 3D-graphics: with tigmes/Geog Glaeser
Author: Glaeser, Georg; | Call Number: 006.67 Gla f | Type: Buku
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3D image processing algorithms/ Nikos Nikolaidis
Author: Nikolaidis, Nikos; | Call Number: 621.367 Nik 3 | Type: Buku
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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Softcopy Buku
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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Buku
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Essential mathematics for games and interactive applications: a programmers guide 2nd ed./ Jim M. Van Verth; Lars M. Bishop
Author: Verth, Jim M. van; | Call Number: 794.817 11 Ver e | Type: Buku
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An introduction to ray tracing/edited by Andrew S. Glasser
Call Number: 006.66 Int | Type: Buku
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Algorithms for graphics and image procesing/H|Theodosios Pavlidis
Author: Pavidlis, Theodosios; | Call Number: 006.6 Pav a | Type: Buku
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Algorithms
Author: Johnsonbaugh, Richard; | Call Number: 005.1 Joh a | Type: Buku
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Programming: the derivation of algorithms
Author: Kaldewij, Anne; | Call Number: 004.5 Kal p | Type: Buku Pusat
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Distributed operating systems and algorithms
Author: Chow, Randy; | Call Number: 005.447 6 Cho d | Type: Buku
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