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An introduction to ray tracing/edited by Andrew S. Glasser
Call Number: 006.66 Int | Type: Buku
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Open geometry: openGL + advanced geometry
Author: Glaeser, Georg; | Call Number: 006.6 Gla o | Type: Buku
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High-performance graphics in c animation and simulation
Author: Adams, Lee; | Call Number: 006.6 Ada h | Type: Buku Pusat
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Numerical analysis and graphics visualization with MATLAB
Author: Nakamura, Shoichiro; | Call Number: 519.4 Nak n | Type: Buku
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Interactive pattern recognition/ Yi-tzuu Chien
Author: Chien, Yi-Tzuu; | Call Number: 006.4 Chi i | Type: Buku
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Fast algorithms for 3D-graphics: with tigmes/Geog Glaeser
Author: Glaeser, Georg; | Call Number: 006.67 Gla f | Type: Buku
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Solid modelling with designbase: theory and implementation/Hiroaki Chiyokura
Author: Chiyokura, Hiroaki; | Call Number: 670.285 Chi s | Type: Buku
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The Impact of computer graphics, page 17
Author: James J. Thomas | Type: Indeks Artikel Jurnal
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The Business of computer graphics, page 44
Author: Carl M. | Type: Indeks Artikel Jurnal
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Computer graphics in Europe, page 62
Author: Jose L.E. | Type: Indeks Artikel Jurnal
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