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An introduction to ray tracing/edited by Andrew S. Glasser
Call Number: 006.66 Int | Type: Buku
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Open geometry: openGL + advanced geometry
Author: Glaeser, Georg; | Call Number: 006.6 Gla o | Type: Buku
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Real-time UML: developing efficient of objects for embeded systems/Bruce Powel
Author: Douglas, Bruce Powel; | Call Number: 005.117 Dou r | Type: Buku
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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Softcopy Buku
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3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Buku
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Engineering real-time sytsems: object-oriented methodology using SDL
Author: Break, Rolv; | Call Number: 005.12 Bre e | Type: Buku
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A practical guide to real time systems development/ Sylvia Goldsmith
Author: Golsmith; | Call Number: 004.33 Gol p | Type: Buku
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Algorithm animation using 3D interactive graphics, Hal 93-100
Author: Marc H.Brown; Marc A.Najork; | Call Number: SEM-194 | Type: Indeks Artikel prosiding/Sem
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Interactive pattern recognition/ Yi-tzuu Chien
Author: Chien, Yi-Tzuu; | Call Number: 006.4 Chi i | Type: Buku
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Fast algorithms for 3D-graphics: with tigmes/Geog Glaeser
Author: Glaeser, Georg; | Call Number: 006.67 Gla f | Type: Buku
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