Search Result
Save to File
Your search for
31154
returns
4287
document(s)
An introduction to ray tracing/edited by Andrew S. Glasser
Call Number: 006.66 Int | Type: Buku
Find Similar
|
Add To Favorites
|
Detail in New Window
Open geometry: openGL + advanced geometry
Author: Glaeser, Georg; | Call Number: 006.6 Gla o | Type: Buku
Find Similar
|
Add To Favorites
|
Detail in New Window
Real-time UML: developing efficient of objects for embeded systems/Bruce Powel
Author: Douglas, Bruce Powel; | Call Number: 005.117 Dou r | Type: Buku
Find Similar
|
Add To Favorites
|
Detail in New Window
3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Softcopy Buku
Find Similar
|
Add To Favorites
|
Detail in New Window
3D game design: a practical approach to real-time computer grpahics
Author: Eberly, David H.; | Call Number: 006.693 Ebe s | Type: Buku
Find Similar
|
Add To Favorites
|
Detail in New Window
Engineering real-time sytsems: object-oriented methodology using SDL
Author: Break, Rolv; | Call Number: 005.12 Bre e | Type: Buku
Find Similar
|
Add To Favorites
|
Detail in New Window
A practical guide to real time systems development/ Sylvia Goldsmith
Author: Golsmith; | Call Number: 004.33 Gol p | Type: Buku
Find Similar
|
Add To Favorites
|
Detail in New Window
Algorithm animation using 3D interactive graphics, Hal 93-100
Author: Marc H.Brown; Marc A.Najork; | Call Number: SEM-194 | Type: Indeks Artikel prosiding/Sem
Find Similar
|
Add To Favorites
|
Detail in New Window
Interactive pattern recognition/ Yi-tzuu Chien
Author: Chien, Yi-Tzuu; | Call Number: 006.4 Chi i | Type: Buku
Find Similar
|
Add To Favorites
|
Detail in New Window
Fast algorithms for 3D-graphics: with tigmes/Geog Glaeser
Author: Glaeser, Georg; | Call Number: 006.67 Gla f | Type: Buku
Find Similar
|
Add To Favorites
|
Detail in New Window
Prev
15
16
17
18
19
20
21
22
23
24
Next