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The art of computer game design: reflections of a master game designer/ Chris Grawford
Author: Grawford, Chris; | Call Number: 794.82 Cra a | Type: Buku
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Game design workshop: a playcentric approach to creating innovative games 3rd ed.
Author: Fullerton, Tracy; | Call Number: 794.8 Ful g | Type: Buku
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Game design workshop: a playcentric approach to creating innovative games 2nd ed.
Author: Fullerton, Tracy; | Call Number: 794.8 Ful g | Type: Buku
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Concurrent programming: fundamental techniques for real-time and parallel software design
Author: Axford, Tom; | Call Number: 005.35 Axf c | Type: Buku
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Computer graphics: Programming approach
Author: Harrington, Steven; | Call Number: 006.6 Har c | Type: Buku Pusat
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Computer Graphics Programming approach
Author: Harrington, Steven; | Call Number: 006.6 Har c | Type: Buku Pusat
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Me-Render efek pelangi dan korona pada pemandangan alam secara real time dengan high level shading language
Author: Aristo; | Call Number: SK-0625 (Softcopy SK-106) Source Code SK-93 | Type: Skripsi
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An approach to real-time visualization of PIV method with FPGA, and applications and applications (LNCS-Lecture Notes in Computer Science 2147) Hal 601-606
Author: Tsutomu maruyama; Yoshiki Yamaguchi; Atsushi Kawase; | Call Number: 005.115 Fie | Type: Indeks Artikel LNCS
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The verus tool: a quantitative approach to the formal verification of real-time systems, (LNCS-Lecture Notes in Computer Science 1254) Hal 452-455
Author: Sergio Campos; Edmund Clarke; Marius Minea; | Call Number: 004 Int c | Type: Indeks Artikel LNCS
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3D computer graphics
Author: Watt, Alan; | Call Number: 006.6 Wat s | Type: Softcopy Buku
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