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E-learning strategies: how to get implementation and delivery right first time/ Don Morrison
Author: Morrison, Don; | Call Number: 658.3 Mor e | Type: Buku
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Information Technology (IT) Innovation Implementation: A synthesis of Past Research on Theoretical Perspectives
Author: M Qomarul Huda', Husnayati Hussin; | Call Number: SEM-219 | Type: Indeks Artikel prosiding/Sem
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Interactive computer programs for education/ Jurg Nievergelt
Author: Nievergelt, Jurg; | Call Number: 371.3 Nie i | Type: Buku
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International developments in assuring quality in higher education/ Alma Carft
Call Number: 378.107 Int | Edition: 7th edition | Type: Buku
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Integrated E-learning: implications for pedagogy, technology & organization/ Wim Jochems
Call Number: 378.173 Int | Type: Buku
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Modeling serious games based on cognitive skill classificatin using learning vector quantization with petri net, Hal. 159-164
Author: Moh. Aries Syufagi; Mauridhi Hery P.; Mochamad Hariadi; | Call Number: SEM-301 | Type: Indeks Artikel prosiding/Sem
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Tendency of players is trialand and error: case study of cognitive classification in the cognitive skill games
Author: Moh Aries Syufagi; Mauridhi Hery Purnomo and Mochamad Hariadi | Call Number: JURNAL ILMU KOMPUTER DAN INFORMASI, Vol. 5 No. 1 February 2012 | Type: UI-ana Indek Artikel
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On polynomial-size programs winning finite-state games, (LNCS-Lecture Notes in Computer Science 939) Hal 239-252
Author: Helmut Lescow; | Call Number: 004 Int c | Type: Indeks Artikel LNCS
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The rabin index and chain automata, with applications to automata and games, (LNCS-Lecture Notes in Computer Science 939) Hal 253-266
Author: Sriram C. Krishnan; Anuj Puri; Robert K. Brayton; Pravin P. Varaiya; | Call Number: 004 Int c | Type: Indeks Artikel LNCS
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Virtual goods in social games : an exploratory study of factors that drive purchase of in-game items, 26-32
Author: Rodney Lim; | Call Number: SEM-349 | Type: Indeks Artikel prosiding/Sem
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