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Simulation of hardware support fo ropenGL graphics architecture, Hal. 295-300
Author: Timour Paltashev; | Call Number: SEM-259 | Type: Indeks Artikel prosiding/Sem
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Power 3D: high-speed 3D graphics in windows 95/NT
Author: Lussier, Kyle Eernest; | Call Number: 006.693 Lus p | Type: Softcopy Buku
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Power 3D: high-speed 3D graphics in windows 95/NT
Author: Lussier, Kyle Eernest; | Call Number: 006.693 Lus p | Type: Buku
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Assembly language primer for the IBM PC & AT
Author: Lafore, Robert; | Call Number: 005.265 Laf a | Type: Buku
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Algorithms for graphics and image procesing/H|Theodosios Pavlidis
Author: Pavidlis, Theodosios; | Call Number: 006.6 Pav a | Type: Buku
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Atari sound and graphics: a seff-teaching guide/ Herb Moore
Author: Moore, Herb; | Call Number: 006.6 Moo a | Type: Buku
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BASIC primer for the IBM PC and AT/Bernd Enders
Author: Enders, Bernd; | Call Number: 005.3 End b | Type: Buku
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Principles of interactive computer graphics / William M. Newman
Author: Newmann, William M.; | Call Number: 006.6 New p | Type: Buku
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Introduction to GEM programming/GEM RCS
Call Number: R.006.602 Int | Type: Buku
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GEM programmer's reference manual/GEM RCS
Call Number: R.006.602 Pro | Type: Buku
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