Call Number | SEM-213 |
Collection Type | Indeks Artikel prosiding/Sem |
Title | OBJECT-ORIENTED ANIMATION FOR FLEXIBLE MANUFACTURING SYSTEM SIMULATION RESULTS |
Author | Daniel BREUGNOT, Michel GOURGAND, David HILL, Patrick KELLERT; |
Publisher | Technology of object-oriented languages and system Tools 4 |
Subject | |
Location |
Nomor Panggil | ID Koleksi | Status |
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SEM-213 | TERSEDIA |
Graphically animating results from a simu- lation is typically a tedious programming task. GAME (Graphic Animator for Modelling and Evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which automates this process. GAME authorizes both the building of a manufacturing system to- pology with graphical objects and the animation of these objects via discrete event simulation re- sults. The object-oriented design of GAME allowed other domain tackling (Computer Systems, Networks, Automatic Systems, Administrative Systems, ...). GAME is independent of the simulator used upstream and possesses a user friendly interface. Although designed to be a communication and decision making tool, GAME also appears to be efficient in simulation model validation and debugging. An implementation of GAME was achieved with C++, the current version has been validated on many industrial sites of the VALEO Company (car equipment designer) with the QNAP2, SIMAN and SIERRADA simulation software.