Library Automation and Digital Archive
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Fakultas Ilmu Komputer
Universitas Indonesia

Pencarian Sederhana

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Call Number SEM-349
Collection Type Indeks Artikel prosiding/Sem
Title Virtual goods in social games : an exploratory study of factors that drive purchase of in-game items, 26-32
Author Rodney Lim;
Publisher Proceedings of the nineth international conference on e-business 2010 the 9th international conference on e-business 2010 (inceb2010) november 17-19,2010 kasetsart university bangkok,thailand
Subject
Location
Lokasi : Perpustakaan Fakultas Ilmu Komputer
Nomor Panggil ID Koleksi Status
SEM-349 TERSEDIA
Tidak ada review pada koleksi ini: 45187
Purchases of in-game virtual goods in digital environments have been growing rapidly. with the rise of social networks like facebook, socially-oriented online games have become a staple activity for users in these communities. revenue models built arround the selling of these non-physical items to casual players are projected to become increasingly dominant. we present a framework to explore the factorsthat motivate the buying of virtual goods by reviewing the literature on purchase behaviors in the massively multiplayer online role playing games (MMORPGs) domains. we share pleliminary result based on data collection in pet society, a popular social games in facebook, and discuss findings related to users demographic profiles, play frequency, and virtual goods purchasing patterns and motivations.